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Video Game Publisher/Always on the lookout

Wepublishgames.

We partner with indie and mid-scale studios with bold ideas, the ones that might not fly elsewhere.

Publish
Partner
Ship

01Publishing

We back games worth being seen.

From first prototype to global launch, we partner with teams who care about games. We take the publishing grind and you keep building.

  • Fair revenue share (sometimes we just help)
  • We can jump in at any stage of production
  • Press, creators & launch campaigns
  • Platform strategy for PC & console

02Developer Platform

Coming soon

Built for partners.

We want to keep you in the loop, even if publishing isn't your language. Analytics, build pipelines, localization, and community tools, in one place. Comes free when you partner with us.

  • Storefront & player analytics
  • Build validation & certification support
  • Sales predictions & ROI calculations
  • Partner-only access

“Too many publishers care only about money. We care about games, because that's our passion.”

The Moravan Publishing Manifesto

03 — The other imprint

Coming soon

Publisher on paper.Platform in practice.

Moravan ships games and builds the stack partners actually run on. Studio is subscription access to tools, analytics, translation, and community. No publishing deal required. An actual product developers might find useful on their own.

  • Tools that make publishing easier and self-sufficient
  • Use Studio without signing a publishing deal
  • A community of developers, not just a dashboard
  • Pro help when you need it
  • Affordable tiers, or full access as a partner

studio.moravan.gg

In build · Concept preview

Studio
Moravan Studio interface preview

Concept UI · final shot replaces this

04 — How it works

From pitch to launch.

01

Pitch

Send a message, deck, build, or prototype. Tell us the game, the team, what you need.

02

Partner

If we click, we partner up. Scope, timelines, terms, locked in a transparent agreement.

03

Build

You develop. We support, advise, or connect you with people who can.

04

Launch

We launch your game together. Marketing, PR, creators, and community.

Selection criteria

  • Be serious about what you're making
  • Playable build, demo, or vertical slice
  • A clear vision of what you're building
  • PC, console, or cross-platform ambition

At a glance

2wk

Pitch review window

100%

Submissions read

2026

Accepting partners since

FAQ

Publishing questions, answered.

How do I submit a game to Moravan?

Send your playable build, pitch deck, or prototype to hello@moravan.gg. Don't have those yet? A proof of concept, video, or images can still open the conversation. We review submissions and respond within a week or two.

What types of games does Moravan publish?

We partner with indie and mid-sized teams on PC, Steam, and console releases. We focus on games other publishers avoid for being too direct, risky, or speculative. We're also fond of games that are original, conservative, and fun.

What does Moravan handle as a publisher?

Moravan can support the full lifecycle: marketing, launch campaigns, strategy, and the business side of shipping. We help the game get recognition while you keep building. Sometimes we only chip in a little and you handle most publishing yourselves. It depends on what we agree on.

What should I include in my pitch?

A playable build or vertical slice does the most. It shows us what you're making and where it's going. Include a team overview, timeline, platform ambitions, and what you expect from us. Don't write this with AI. Be genuine. Be yourself.

Ready to pitch? hello@moravan.gg

05 — Get in touch

Ready to ship
something great?

You know what to send us. The inbox is open.

Include in your pitch

  • - Playable build, demo, or vertical slice
  • - Team overview & timeline
  • - Platform ambitions
  • - What you expect from us
Send pitch